Home Equipment Honor of Kings: All Defense Equipment Honor of Kings: All Defense Equipment Author - Diệp Huy October 09, 2024 0 Physical Magic Defense Movement Jungle Roaming All Defense Equipment Level 1 Equipment Revitalizing Crystal Price: 140 + Restores 30 health every 5s Cloth Jerkin Price: 220 + 90 Physical Armor Cloth Jerkin Price: 220 + 90 Magic Armor Resilient Agate Price: 300 + 300 maximum health Level 2 Equipment Nettle Gauntlet Price: 710 + 160 Physical Armor + 30 Physical Attack Darknight Breastplate Price: 710 + 180 Magic Armor Unique Passive – Protection: When taking damage greater than 40% of maximum health within 3s, restores 60 (+6% of maximum health) health over 3s. Cooldown: 7s Protector's Cuirass Price: 730 + 210 Physical Armor Unique Passive – Cold: If the champion takes damage, reduce the attack speed of the enemies who have attacked by 15% for 3s. Energy Core Price: 800 + 700 Max Health Unique Passive – Ignite: Deals bonus magic damage every second based on 1% of target's maximum health within 300 range. Deals bonus (1% maximum health) magic damage to minions and monsters Belt of Might Price: 900 + 1000 max health Frosthold Targe Price: 900 + 10% Cooldown Reduction + 400 Maximum Energy + 110 Physical Armor Cape of Radiance Price: 950 + 5% Cooldown Reduction + 90 Physical Armor + Restores 60 Health every 5s Unique Passive – Ray of Light: Skills or basic attacks that hit enemy champions will grant a shield that absorbs 120 ~ 160 (+2% Max Health) damage to yourself and the nearby allied champion with the lowest health for 3s. Cooldown: 10s Clandestine Cape Price: 1020 + 120 Magic Armor + 700 Max Health + Restores 50 Health every 5s Pearl of Origin Price: 1250 + 140 Physical Armor + 140 Magic Armor Available for purchase after 20 minutes of the match Level 3 Equipment Dawnlight Price: 1950 + 10% Cooldown Reduction + 240 Physical Armor + Restores 150 Health every 5s Unique Passive – Ray of Light: Skills or basic attacks that hit enemy champions will grant a shield that absorbs 250 ~ 530 (+4% Max Health) damage to yourself and the nearby allied champion with the lowest health for 3s. Cooldown: 10s Blazing Cape Price: 1800 + 240 Physical Armor + 1000 Maximum Health Unique Passive – Ignite: Deals bonus magic damage equal to 2% of target's maximum health every second to nearby enemy champions within 300 range. Deals bonus (2% maximum health) magic damage to minions and monsters. Ominous Premonition Price: 2180 + 270 Magic Armor + 1200 Max Health Unique Passive – Cold: When attacked, the attacker will have their attack speed reduced by 40% and movement speed reduced by 10% for 3s. Glacial Buckler Price: 2100 + 20% Cooldown Reduction + 500 Maximum Energy + 360 Physical Armor Unique Passive – Ice Heart: When taking single damage exceeding 10% of current health, Ice Heart will be activated, launching towards the enemy, dealing 90 (+10*Hero Level) magic damage and reducing Attack Speed by 10% and Movement Speed by 30% for 2s for enemies within range. Cooldown: 2s Spikemail Price: 1950 + 30 Physical Attack + 360 Physical Armor Unique Passive – Counterattack: 25% of physical damage taken is reflected back to the enemy as magic damage. This damage decreases with distance (Max 70% at 800 range) Succubus Cloak Price: 2080 + 200 Magic Armor + 1000 Max Health + Restores 100 Health every 5s Unique Passive – Mist: Gain a shield that absorbs 100 – 1500 magic damage when leaving combat. Unique Passive – Anti-Demon: Gain 8 – 120 bonus Magic Armor Cuirass of Savagery Price: 1950 + 220 Physical Armor + 900 Maximum Health + 5% Movement Speed + 30 Physical Attack Unique Passive – Fearless: When taking damage, all damage dealt by yourself is increased by 2% and movement speed is increased by 1% for 3 seconds. Stacks up to 5 times. Longnight Guardian Price: 2110 + 360 Magic Armor + 1000 Max Health Unique Passive – Guardian: When taking damage greater than 30% of maximum health within 3 seconds, restores 320 (+8% of maximum health) health over 3 seconds. Cooldown: 7s Sage's Sanctuary Price: 2100 + 140 Physical Armor + 140 Magic Armor Unique Passive – Resurrection: 2 seconds after death, revive on the spot, and gain 2100 – 3500 health. Revive up to 2 times in a match. Cooldown 150 seconds. Eye of the Phoenix Price: 2100 + 240 Magic Armor + 1200 Max Health + Restores 100 Health every 5s Unique Passive – Bloodline: Increases health regeneration by 6% for every 10% health lost Overlord's Platemail Price: 2070 + 2000 Max Health Unique Passive – Heal: While in combat, restore 1% of lost health over 2 seconds. After leaving combat, restore 3% of maximum health per second and gain 30 movement speed. Frostscar's Embrace Price: 2100 + 40 Physical Attack + 10% Cooldown Reduction + 500 Maximum Energy + 240 Physical Armor + 500 Maximum Health Unique Passive – Brutal: After using a skill, the next basic attack within 5 seconds deals an additional 140 - 420 physical damage in an area and slows the enemy's movement speed by 30% (20% for ranged champions) for 0.5 seconds. Cooldown: 1.2 seconds Blood Rage Price: 2100 + 40 Physical Attack + 1000 Max Health Unique Passive – Fury: Basic attacks deal additional physical damage equal to 4% of your maximum health. Damage increases by 100% when your health is below 50% Unique Active – Blood Fury: After activation, your health gradually decreases by 30% of your current health, and you gain a shield equal to 40% of your health and +80 physical attack for 4 seconds. Cooldown: 60s Phantom Price: 3350 + 40 Physical Attack + 1000 Maximum Health Unique Passive – Fury: Basic attacks deal additional physical damage equal to 4% of your maximum health. Damage increases by 100% when your health is below 50%. Unique Active – Blood Fury: After activating, your health gradually decreases by 30% of your current health, and you gain a shield equal to 50% of your health and +80 physical attack for 4 seconds. During this time, deal magic damage equal to 8% of your health per second to nearby enemies. Cooldown: 60s (Equipment can be purchased after 20 minutes of the match or after using up 2 on-site respawns) Frigid Charge (Level 1) Price: 2100 + 240 Physical Armor + 1000 Maximum Health Single Trigger – Collision: Stuns all enemies for 0.5 seconds and deals 60 - 200 magic damage to targets within 450 range, then slows them by 50% for 1 second. If the target already has reduced movement or attack speed, the stun duration is increased by 0.25 seconds. Cooldown: 90s Unique Passive – Frost Armor: When you are hard controlled except for suppression, you will receive a shield equal to 12% of your maximum health for 5 seconds. Cooldown: 15s Winter (Level 2) Price: 3350 + 240 Physical Armor + 1000 Max Health Single Trigger – Collision: Stuns all enemies for 0.5 seconds and deals 60 - 200 magic damage to targets within 600 range, then slows them by 90% for 1 second. If the target already has reduced movement or attack speed, the stun duration is increased by 0.5 seconds. Cooldown: 90s Unique Passive – Frost Armor: When you are hard controlled except for suppression, you will receive a shield equal to 12% of your maximum health for 5 seconds. Cooldown: 15s (Equipment can be purchased after 20 minutes of the match or after using up 2 on-site respawns) Tags Equipment Facebook Twitter Whatsapp Newer Older